Card game



Feb. 3. 1925.

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,7, wrts Tw@ mm im PSLL w i J yf Patented F eb. 3, 1925.

1,525,269 Nl-T'ESTATES iENT QFi-F'I VICTOR E. SODERQUIST,

CARD* Application filed IApri-l 7,

T0 all 'to/tom t may concern:

Be it known thatfLVio'ron E. SoDiiRQoisT, a citizen of theUnitedStates, residing aty Denver, inthecounty of Denverand State oi Colorado, Vhave invented a certain new and useiul Card Gaine, of Which the following is a specification.

The obje-ct Otinyfinvention iste provide a card gaine comprising titty-one cards divided intov ve differentV suits, each suit representing a political` party suchas the Republican party, Democratic party, the F aria-Labor fpai1ty,lSo'cialist party and' theI Prohibition'party, each suit having ten .cards therein of 4values troni one to ten,y and a card know-n as the dark horse7 havingv a number teu thereon and ot' highest Value.

rlhe ten cards of each suit are numbered 'troni one to ten consecutively and being known and ranked as follows: aldernian, mayor, county oiiicial, State representative, State senator.y governo-r7 United States Representative, A United States Senator, Vicel'lresident and President.

Figure 1 is 'a plan vi'eiv of the President card ot the Republican suit. Y

Figure Q is a Vplan View Aof the Vice-President card of rthe Republican suit.

Figure 3 is a plan v'i'eiv ot thetUnited States 'Senator card vof theRepublicanisuit .Figure l isv a plan view otheUnited `States Representa Y've cai-d of thezRepubli-f can suit.

Figure 5 Ais a plan vieiv of thefgovernoi1` card ot the Republican fsuit.

Figure 6 is a plan vieWfof'theState senator card ofthe Republican suit- Figure 7 is a plan view of 'thefState representative card ot the Republican suit.

Figure 8 is a plan view of theA county oliicial card of the Republican suit.

Figure 9 is a plan View ofthe -inayor'card of the Republican suit. y

Figure 10 `is a plan vieW-ofthe alderinan card of the Republican suit.

Figure 11 is a plan view of the President card of the Democratic suit- Figure 12 is a plan view of the President card of the Fariner-Labor suit.

Figure. 13 is a plan View of the President card or' the Socialist suit.

Figure 14 is a plan View of the President card of the Prohibition suit; and

Figure 15 is a plan view of the dark horse card.

Each Of the cards has a number on it or DENVER., COLORADO.

GAME'.

i924. semi No. 704,746.

from 1to 10 and the rank or talti-ngrpower ot the individual card is as follows Dark horse First President Second Vice President Third U. S. Senatorv Fourth U. S. Representativenn. Fifth Governor Sixth State senator Seventh State representative Eighth County otlicial Ninth Mayor Tenth Alderman Eleventh The `number on each Vcard represents the voting countingy Apowerv ot the indivi-dual card and are arranged-so thateachifoa-rd counts for a cert-ain amount ot` votes, as

The object of the gaine 'is to acquire a certain amount otvotesso as to bein line for one of the otioes mentioned: on-the cards,i and itis necessary to secure the 'full ainount'ot votes forthe various oliices.

011106 .Of- Votes.

President 9()v Vice President U. S. Senator '8O U. S. Representative 75 Governor 70 State senator 65 State representative 60 County official 55 Mayor 50 Alderman 4:5

The gaine is played When there are ve players, by dealing out nine cards to each player, each player having picked one of the various political parties for his party and then there are six cards left, which are placed in what is known as the unknown vote.

When there are four players .playing,

then one complete suit is omitted `from the deck and in that case, each player receives nine cards, with live cards placed in the unknown vote.

hen there are three players playing then three suits are used and the cards are dealt out nine to each party with four cards in the unknown vote.

When there are two players playing, then all of the suits are taken trom the deck with the exception ot two and the cards are dealt out nine to each party, with three cards placed in the unknown vote. rfhe unknown vote is placed in the center of the table and belongs to the dealer ot the cards, and can be auctioned oliI to the highest bidder for any number of votes.

For example, if the dealer decides to sell the unknown vote and is offered ten votes for the same, then he gets ten votes added to his total at the end of the game, his ten votes being good for any particular o'fice.

The party purchasing the unknown vote, and who offers the ten votes is then required to get ten votes more than is ordinarily required to get into any particular office.

Vhen a party purchases the unknown vote, he is then compelled to discard a like number of cards which are properly termed the absent vote.

The party on the left oi' the dealer then begins to play the cards and from then on the cards rank according to the numbers thereon and it is necessary for the parties to follow suit as long as they have cards o'l:l that particular suit, and thereafter can play any cards they desire.

The numbers on the cards are added up after the complete game has been played and the oliice acquired depends upon the number of votes secured, for example, if

one party has secured 68 votes, he then be-.

comes senator and from then on it is his desire to go to a governor and up the rank until he becomes President.

It is quite difficult to become a President without playing a great many times, due to the tact that it is necessary to secure almost every vote in order to get the number required to become a President.

When the dealer sells the unknown vote, he is permitted to use the amount of votes it he sells his unknown vote for ten votes and receives thirty-six votes more in the cards received, he adds the ten to the thirtysix, making a total Vote of forty-six, which makes him an alderman.

The party purchasing the unknown vote and having paid ten votes for the same is required, in order to attain any oiice, to add to that amount the number of votes required for the office. For example, it is necessary to get titty-live votes for alderman instead of forty-five.

The game is used as a political one and is educative in that it teaches the various prominent political parties and at the same time, gives the lowest oliice as an alderman and the steps and rank of each office up to the President.

The object of the game is to see who can become President first in an evenings playing.

Ordinarily, when the game is played it is necessary for a man to advance in oliice, that is, he must irst become an alderman and then a mayor, etc. until he reaches the oliice of President.

The dark horse card works with any suit and can be played wild and can be used to take in any other card. The dark horse card is quite desirable for use in getting int-o the lead when several players are playing, because it will take in any of the other titty cards oil the deck. The dark horse has number l0 thereon and is valued as ten votes. Y

I claim as my invention:

A card Oame comprising fifty-one cards, including ve suits of ten cards each, each suit representing a political party, to wit: Republican, Democrat, Farmer-Labor, Socialist and Prohibition, each suit having an alderman card, a mayor card, a county oliicial card, a State representative card, a State senator card, a governor card, a United States Representative card, a United States Senator card, a Vice President card and a President card, each ot said cards ot' each suit having numbers thereon from one to ten and a dark horse card having a number ten thereon, said cards having values corresponding to the number thereon.

Des Moines, Iowa, March 31, 1924;.

VICTOR E. SODERQUIST. 

